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Interview|Art Lead: Chris Akesson

Veröffentlicht von: Gryphus am 16. 2007 um 20:14 Uhr

In einem Frage-Antwort-Interview stellt sich Chris Akesson vor. Er erzählt ein wenig was über seinen Job als Art Lead bei Sony Online Entertainment.

    What are you currently working on?
    That is super secret. Just kidding, I am answering these questions…errr…seriously, we are currently working on optimizing our player characters. It´s one step in a multi-stepped campaign to get better performing and better looking player characters, which, besides (much) better performance will also make it easier for us to implement other things like helmets etc. There is, of course, never just one thing going on, so we are also spicing up the APW shaders, and doing various fixes to that raid dungeon and Khal.

    There has been a lot of excitement over the revamping of Khal. Players have posted numerous stunning screenshots from the Test server as well as reports that FPS has increased quite a bit. Is this going to be a trend for other big cities within Telon?
    We were definitely excited over the fact that we were able to get Khal to run better and also at the same time make it look better. Right now our main focus is with the PCs. It is possible that we spend time to get more performance out of, and give "art love-time", by doing optimization and polishing pass on other big cities on the planet. We have to evaluate what will give us the most bang for the buck after we complete the PC work.


Link: Hier gehts zum Interview





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          Quests: 0
          Gilden: 20
          Downloads: 69
          Phase: Released
          Release: Januar 2007

           

           
           
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