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Interview|Im Gespräch mit Game Designer Andrew K

Veröffentlicht von: Gryphus am 30. 2007 um 16:03 Uhr

Auf der offiziellen Community Seite von Vanguard Saga of Heroes ist ein weiteres Interview mit einem Mitlgied des Vanguard Teams zu finden. Dieses wurde mit Andrew K. einem Game Designer von Telon geführt.

    What´s your official title here at SOE?
    My official title is ´Game Designer´, which actually says almost nothing about the specifics of what I do (for example, the last time I mentioned this to a ´normal´ I was subsequently asked if I had any samples of my artwork).

    Well, *do* you have samples?
    I think there´s a few still up on my parent´s refrigerator...

    So then, what DO you do?  How would you describe it? Better yet, if you could craft your own official title, what would it be?
    Well, in my time working on Vanguard I´ve done quite a bit that has
    fallen under the general description of ´game design´ - anywhere from writing quests, to populating camps and dungeons, to creating reward systems and raid encounters. And my own title? Well, I´d say game designer does work - anything more and it´s hard to fit on a business card.

    Where are you originally from, and how long have you lived in Southern California?
    I’ve lived out here in sunny South California for a little over a year now (ever since I got the gig working on Vanguard).  I’m originally from St. Louis, although I was going to university in San Antonio for the last 4 years before moving out here.

    Why did you choose to work in the gaming industry?
    I love games and I love the challenges and creativity involved with working on them. Ever since I was 6 and made my own Mario levels using sheets of paper taped together I’ve known that this is what I was going to do.

    So, if my snooping is correct, you´re working on Ancient Port Warehouse right now, and have been for some time?
    That is correct, I´m presently the team lead on the APW project and we´ve been working on the zone, for well, quite some time now - needless to say by this point we´re all very excited about seeing it finally coming to fruition.


Link: Hier gehts zum kompletten Interview





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          Quests: 0
          Gilden: 20
          Downloads: 69
          Phase: Released
          Release: Januar 2007

           

           
           
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