VSoH|Viele Previews und Bilder von der E3
Veröffentlicht von: Gryphus am 13. 2006 um 13:37 Uhr
Nachdem nun schon die ersten Informationen von der E3 die Welt erreicht hat, so geht es nun noch immer weiter und ein Ende ist nicht in Sicht.
Auf The Safehouse wurde neben einigen Bildern, ein Video und eine Vorschau auf das Cover von Vanguard Saga of Heroes gegeben, so wie es bei Release auseehen könnte.
ActionTrip.com zeigt ein wohl eher ungewähnliches Preview, da die gemachten Erfahrungen nach ihrer Ansicht nach nicht sehr gut verlaufen sind. Ihr Preview ist der negativen Natur entsprungen, so sprechen sie beispielsweise über ein standardgemäßes Gameplay, einer vergrauten Welt und anderem. Aber lest selbst:
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After my initial report yesterday I ended up going to the Square Enix booth to check out mobile Final Fantasy games (!?!) (an unfortunate PR accident, if you ask me). Following that "incident" I had appointments with Sony Online Entertainment and THQ. So, if you all don´t mind, we´re gonna omit the Square Enix part, unless you want to hear how Smap was moving a tiny character on the DS screen and making the game crash every 10 seconds (I´d like to hear all about that someday - Ed. Vader).
Anyway, as some of you may know, Vanguard (check out the screenshots here), the upcoming MMORPG from Sigil Games (founded by one of the original creators of EverQuest), recently received a new publisher. So instead of paying them a visit tomorrow as part of my MS appointment, I caught a glimpse of the game during day one, at SOE´s booth.
Now let me tell you, it´s almost unbearably obvious why MS got rid of this one. Merely looking at the game was a disappointment right off the bat. One of the folks from the development team was trying half-heartedly to explain the game´s features, controlling an avatar in a five-man party and clearing some monsters in a keep. All I could do was stare at, what appeared to be, an unattractive and unappealing fantasy MMO world. The character animation seemed stiff and the models were very poor when playing from third person perspective. Most of the areas were practically swimming in gray tones, and well, it´s kind of hard to explain. In my humble opinion, the game just doesn´t look appealing in the least bit.
Gameplay wise, Vanguard seemed standard in every possible sense. The developer explained to me that there are no instanced dungeons in the game world and that´s about it from what I could understand. The interface seemed highly reminiscent of any other MMOG… and that´s it. The content itself didn´t seem fun to play.
However, my visit to SOE did have its redeeming moments, and it largely has to do with another very promising MMORPG, inspired by the mythology of ancient Roman. The game in question is called Gods and Heroes (check out the screenshots here). Next to decent visuals, coupled with very nice art direction, the game featured beautifully animated combat, which adds a neat twist to the genre. As it happens, there´s something engaging about watching a hero in action; you know, fighting mythical creatures such as three-headed monsters. It just looks damn spectacular and you get a real kick out of killing someone even if the core mechanics still revolve around hit points and numerical damage. Just seeing the combat itself is quite impressive and it really does add to the gameplay. From what I could gather, there are even more interactive elements to the combat than in a regular MMOG, and all this seems to work remarkably well in the game. For example, a Cyclops-like creature could impale our hero on a freaking bone when the fight is going his way. That looked pretty neat and it got my attention. The hero uses God powers (as spells), and those look very impressive as well. Gods and Heroes includes the usual selection of character classes: melee, healers and spell casters. However, they are all sort of wrapped in an ancient Roman setting. Of course, this is a fantasy game, with its own timeline and detailed lore.
Zudem gibt es dann noch ein Preview auf IGN.com
E3 2006: Vanguard - Sigil Games Online has not been sleeping on the job. May 11, 2006 - When one of us scruffy game journalists gets a demo of a game, it´s typically orchestrated by the game´s producer, maybe with a lead programmer in tow and a public relations representative hovering over the proceedings. So it´s unusual to walk through a game beside the president of the company who made it. But Jeff Butler of Sigil Games Online is not your typical company president. Working his way up from customer service at Verant Interactive (now Sony Online Entertainment), Butler is both a gamer and game creator at heart, with perhaps an ambition to match the most adventurous minds in the business. Sure, this may sound like breathless enthusiasm, but listen to this: There are forty thousand craftable items in Vanguard´s database. Going far beyond mere equippable gear, a carpenter or blacksmith can craft virtually every piece of furniture in an already huge virtual world. Beds, tables, chairs, benches and more for your house. Or your guild hall. Or your place of business. And whichever building you erect, it has its own plot of land near which nothing else can be built. No ugly sprawl or obscured view as other homes pop up around yours, ever. It looks like Sigil has a plan. |
Auf Vanguard Warcry gibt es neben einem Preview auch einige Bilder von dem Messestand von Sigil auf der E3:
Sigil Games Online, Vanguard: Saga of Heroes
Sigil Games Online may have recently split from Microsoft after purchasing the publishing rights form the large corporation; the team was running at full force for this year’s E3. Sigil was displaying a good amount of passion for their game and seemed to be pretty excited to provide us with information during the Affiliate Demo they held.
While at the demo, we were able to see the game in action with Jeff Butler and Brad McQuaid at the helm as they guided us through various aspects of Vanguard.
The demo started with a look at the character creation for the game. Sigil has promised an in-depth character creation system, and it seems as if they have delivered. For those players who really like to customize their characters, they should be able to draw a lot of enjoyment out of the process. According to the developers, they’ve been able to recreate the look of just about everyone they’ve tried in the game—even some classic fantasy characters and celebrities (lets just hope players don’t try that to much). Also, not only will players be able to change their faces, but many aspects of the overall body as well. |
Auf TenTonHammer gibt es einen Artikel, mit dem Titel "The Next EverQuest?".
Approaching the Vanguard booth, one thought is running through my head: I can’t wait to see this game. You see, Vanguard is the game I’ve been following since last fall, and it’s the one I’ve been most eager to get my hands on. I look forward to it being the one game that will hold a candle to my first MMO, EverQuest. After getting a hands-on demo of the character creation system, and watching Sigil Games Online associate game designer, Steve Williams, demo Vanguard in action, I know that not only will I be able to create a completely unique wood elf, but she’ll be able to kick considerable ass as my favorite class, the druid.
As you begin your journey into Vanguard’s world of Telon, you’ll first create a character, selecting from a dizzying array of playable races and classes (which we’re told are subject to change until launch). Standing outside the Sigil booth, I watched a demo of a male orc warrior going through the rigors of customization. In a matter of five minutes, the orc’s appearance drastically changed…so much so that the first version would have been completely distinguishable from the latter. |
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