aktuelles
Affilliated Fansite

 

foren

 

Community Gilde

 

vanguard

 

allgemein

 

media

 

gemeinde

 



Interview|Jeff und Brad im Interview auf Gamezone

Veröffentlicht von: Gryphus am 28. 2006 um 12:01 Uhr

Erneut haben sich Brad McQuaid und Jeff Butler zu einem Interview zur Verfügung gestellt. Dieses mal beantworteten sie Fragen von Gamezone bezüglich in wie weit sich das Spiel seit der ersten Bekanntmachung auf der E3 vor einigen Jahren verändert hat.

    Question: Vanguard was first shown at E3 a couple of years ago and then, true to your word in 2004, it was on the floor at E3 in 2005. Has the game changed in any ways between then and now?

    Brad: “I would say, for the most part, the vision, the core design, has stayed very much the same as we planned initially. Certainly, in beta, as we have received feedback on our systems, what’s fun about this, what’s not so fun about this. We’ve made some changes but as far as the fundamental core of the game, I’m pretty proud as to how …”

    Jeff: “We’ve gone through it so many times. These development cycles are so long that one of the biggest dangers you can fall prey to is a lack of focus in terms of what your IP is, your thought processes and your philosophies. So we sat down, and we were six guys in that 1,000-square-foot building, we could pull up the design schemes and I could show you that our ancient documents that dictate what our philosophy for how we wanted our ranged combat to be …”

    Brad: “Some things got more fleshed out. We had come very original ideas. We said we want this, we want …”

    Jeff: “Diplomacy is a great example of what we said we wanted to implement …”

    Brad: “… when it came time to actually implement it in code, then you go from a high-level design to a lower-level design and adapting it so the designers can deliver it in the program. And then you look at those, talk to different people and actually implement them. But nothing fundamentally, as far as the realization or fleshing out of those ideas relative to how the game is progressing, relative to how technology is, what we hoped was possible with our engine that either turned out to be not as possible, or – more often than not – more doable. Oftentimes we were able to exceed our expectations, what was very rewarding.”


Lest das komplette Interview hier auf Gamezone und hinterlasst eure Kommentare dazu hier im Forum.





galerie
 

     

    werbung
     

     

    bibliothek
     



       

      umfragen
       
      Seid ihr mit Vanguard zufrieden?

      Antwort Prozent
      0% ()
      Es geht so ... 32% (89)
      Nein 25% (69)
       

         

        statistiken
         
          Quests: 0
          Gilden: 20
          Downloads: 69
          Phase: Released
          Release: Januar 2007

           

           
           
          vsoh.molgam.net is powered 2004 - 2025 by Webdim Media
           Trademarks are the property of Sigil Games Online, Inc. Game content and materials copyright Sigil Games Online, Inc.
          All rights reserved. Other Trademarks are properties of their respective owners.