Patchnotes: 2007-01-04
Veröffentlicht von: Gryphus
am 06. 2007 um 00:44 Uhr
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Vanguard Build 01643 Patch Notes 1/4/2007
GAMEPLAY
- Parley will no longer damage adventuring gear.
- Bank slots have been reduced to 50
- For the short term, the PvP server will be turning back into a PvE server while we set a final PvP ruleset. Characters on the PvP server will NOT be on the new PVE server but will be saved and placed on the new PvP server when it comes up.
ADVENTURING
- All Classes - Removed Rest hotkey and replaced with Torch hotkey.
- All Classes - You can no longer train Elbarion´s Flare
- Bard - Reduced END cost of the Echoing Cut ability line.
- Bard - Reduced END cost of the Hinder ability line.
- Bard - Reduced END cost of the Eaon´s Blasting Bellow ability line.
- Cleric - Fixed Anathema upgrades. They will now cost and display correct damage.
- Cleric - Added upgrades to Replenishing Strike, increased the mana returned slightly and fixed costing.
- Disciple - Adjusted damage for melee attacks
- Disciple - Soul Cutter can now be used as an opener again
- Disciple - Added upgrades to all attack abilities.
- Dread Knight - Increased range on Shadow Step to 35m, up from 25m.
- Dread Knight - Fixed a bug with Torture´s mana cost. Should be back down to what was intended.
- Dread Knight - Fixed a bug with Provoke´s mana cost. Should be back down to what was intended.
- Dread Knight - Increased cost of Scythe of Doom to 40 END, up from 27 END.
- Dread Knight - Decreased Vengeance cost to 40, down from 80.
- Dread Knight - Decreased mana cost of Word of Doom ability line
- Dread Knight - Reduced energy cost of the Bane ability line
- Dread Knight - Reduced energy cost of the Black Wind ability line
- Dread Knight - Reduced energy cost of the Cull ability line
- Dread Knight - Increased overall DoT damage
- Dread Knight - Increased overall AE damage
- Dread Knight - Reduced energy cost of the Dark Ward ability like
- Dread Knight - Reduced energy costs of the Dreadful Visage ability line.
- Paladin - Added a mana cost on Laying on of Hands I.
- Paladin - Reduced END cost of the Retort ability line.
- Paladin - Added indication of Virtue Point cost on Laying on of Hands
- Psionicist - Your revamp is live. Many old abilities remain and some new ones have been added. You abilities have been stripped, so please retrain.
- Monk - Reduced END cost of the Stinging Backfist
- Monk - Reduced END cost of the Dragon Sweeps its Tail ability line.
- Monk - Reduced END cost of the Clumsy Whirl ability line.
- Monk - Reduced END cost of the Steal the Wind ability line.
- Monk - Reduced END cost of the Quivering Palm ability line.
- Monk - Reduced END cost of the Waning Palm ability line.
- Necromancer - Entomb now has a 2 second cast
- Necromancer - Added some more feedback to Life Draught and increased its power. Oh...and it works now.
- Necromancer - Fixed an issue with the naming of Power of the Grave III. Casting it now will get you the correct benefits.
- Necromancer - Added mana cost back to the Corruption ability line.
- Necromancer - Added mana cost back to the Death Touch ability line.
- Necromancer - Added mana cost back to the Despoiling Blight ability line.
- Necromancer - There are abilities to train at 16 now.
- Ranger - Reduced END cost of the Feral Strike ability line.
- Ranger - Reduced END cost of the Rancor ability line.
- Ranger - Reduced END cost of the Intercept ability line.
- Ranger - Increased damage for Intercept ability line.
- Rogue - Reduced END cost of the Blackjack ability line.
- Shaman - Your damage spells have been reduced in energy cost
- Sorcerer - Increased Shocking Grasp Damage
- Sorcerer - Decreased Shocking Grasp mana cost
- Sorcerer - Incinerate I has been returned to you.
- Warrior - Reduced END cost of the Riposte ability line.
- Warrior - Reduced END cost of the Smash ability line.
- Warrior - Reduced END cost of the Overwhelm ability line.
- Warrior - Adjusted the levels of brutal strike, devastating strike and killing blow. Added 1 upgrade to each.
- Warrior - Increased the damage of Savage cut slightly and adjusted the effect display description to show proper dot damage.
CRAFTING
- Fixed issue where orbs were still on the dust and resource tables instead of being a possible extra item.
- Updated crafting tools on merchants.
- Ahgram should now provide crafting and continental faction again.
- The specialization quests now have the proper allowed executions for the recipes.
- Novice Introduction for crafting now provides the updated tools.
- Tursh now should give city and continental faction again.
- Recipe tool descriptions should be up to date
- Recipe trainers now pay attention to your specialization choice. You cannot learn higher level recipes outside of your specialization.
- Reduced the frequency of item decay
- Adjusted the price of repair
- Kojani Amateur Outfitter Quest recipes now have ingredient actions.
- The barbed board recipe for the Amateur Quest should now function properly.
DIPLOMACY
- Martok Diplomacy - The Martok diplomacy newbie line is ready for testing. Seek out Advisor Ma´ax in Veenax Garrison to begin your journey. Note this is a line for both Orcs and Goblins.
WORLD POPULATION
- The Village of Three Rivers: Help defend the quaint village from marauding Stonesmasher bugbears, brave the depths of Khegor´s End, and begin unraveling the mystery of Fallen Star Lake as you adventure through the foothills of Widow´s Veil Peaks. Target levels are 10 to 15.
- Renton Keep: Lorded over by the rogue Duke Marcus Renton, the Keep faces danger not only from a dangerous ant invasion, but also from a demanding despotic giant. Explore the tunnels of the Mound of the Zihurr, and brave the home of the giant himself, Tharridon´s Scar. Targets players from levels 15 to 20.
- The following areas have been opened for play once more:
- Silverlake (Previously Forgotten Halls) - Discover the secrets of the Zar, and begin your understanding of the events that transpired at Trengal Keep. Target levels 18 to 22.
- The Deebs (where New Targonor used to be) - A quaint area to build your own home. Target levels 20 to 24.
- Coastal Graveyard - Further your investigations of the events that transpired at Trengal Keep, delve into the icy waters of the Northern Sea to do battle with Sirens and other foul aquatic beasts, and discover why there are so many lighthouses here... Target levels 21 to 25.
- The Ruins of Trengal Keep - This once powerful keep is now home to twisted and malevolent Gulgrethor orcs. Will you discover the true secrets of Trengal Keep? Target levels 22 to 30.
- Ocean Watch - A dangerous path from Tursh Village to the rest of the northern plains. What is out on that island? Target levels 15 to 20.
- Known Issues in the Northern Plains:
- Female Orc and Goblin NPC models in Trengal Keep occasionally appear with human hands or arms, this is fixed internally and will be pushed at a later date
- The name of the final "secret" boss in Trengal Keep will be changing in the next few weeks
- The Wolf Spider model does not currently tint correctly and appears two tone - this has been corrected internally
- Overland Population Density will receive additional tweaks based upon player feedback
- New Premiere Dungeon and level 15-25 Content:
- The chunks Hilsbury Manor and Shoreline Ruins are now reopened. They contain solo and group content starting from level 15 to early/mid twenties. Hilsbury Manor contains many quests and events that should support players well into their twenties. And as a final note: any players new to these areas should begin their exploration in the City of Misthaven itself, located in the very south of the chunk, north of Veskal´s Exchange
GUI
- Fixed a bug causing the bank inventory window to have the wrong width.
~The Vanguard Team
Vanguard Build 01640 Patch Notes 1/4/2007
GAMEPLAY
- Diplomacy Bug Fix: Playing evaluation cards will no longer abruptly end parlay when you have a damage shield on.
GUI
- Fixed some bugs which were causing the Locations window to behave erratically.
- There is now a confirmation box before removing a location.
- Fixed a bug causing hidden Ability Slots to not refresh their timers until shown.
- You may now create Varanthari again.
- Fixed a bug in the Drop-Down component´s click-to-close behavior.
~The Vanguard Team
Vanguard Build 01637 Patch Notes 1/3/2007
GAMEPLAY
- Item durability decay rates have been adjusted for all spheres
- Infineum Weapons and Armor have been adjusted; this is not the final adjustment.
ADVENTURING
- Blood Mage - Converted Nukes/ heals and drains to the new system. You should not notice much of a difference in the damage/ heals. If you do, be sure to notify Class Lead.
- Blood Mage - Added 2 upgrades to Bursting Blister. It should now have more consistent damage.
- Cleric - Added new upgrades to Turn undead and Anathema. Visit your trainer.
- Cleric - Adjusted some melee abilities. Added more upgrades to all melee. Visit a trainer. Added details to the descriptions. All attacks are the same as they were minus the scaling effects.
- Cleric - Finishes now require a crit. Finishes have been scaled up in power.
- Sorcerer - Shocking Grasp´s damage has been reduced
- Sorcerer - Drain Energy now drains a more appropriate amount of energy.
- Warrior - All Shield Bash abilities are now on the same refresh timer.
CRAFTING
- Crafting quests and work orders have been added to Ca´ial Brael.
- Leyale in Leth Nurae pauses longer in his inspection of the crafting area.
- Harvesting tier skill books have been placed on instructors. These are required to unlock amateur and higher tiered nodes.
DIPLOMACY
- Several issues related to diplomacy skill gain rate have been fixed.
GRAPHICS
- The loading screen should be a lot more prevalent now.
WORLD POPULATION
- The two chunks east of Tanvu and Caial Brael are now open. The Tomb of Lord Tsang and Cliffside Ruins both contain indoor dungeons ranging from the early teens (Cliffside Ruins) to the upper teens (Tomb of Lord Tsang). In these chunks you´ll find several outposts, solo and group camps, as well as a large outdoor dungeon that should support players all the way from 10 to 20. On an additional note, the entrance to the Tomb of Lord Tsang is locked. A key quest will need to be completed in order to gain entrance. Only one key is required however, for an entire group to enter.
- The following chunks have received an itemization pass: Temple of Dailuk, Infineum Plateus and the Temple of Kronus.
GUI
- The long-awaited hand-drawn maps are now in place. All glory to Ben Thompson.
- Fixed a bug in the Character window that prevented crafters from using refund points to reallocate their crafting attributes.
CODING
- Atmospheric distortion bugs on some cards in some configurations should be fixed. There may still be some issues remaining with this, so if you´re experiencing difficulty try adjusting the Atmospheric Distortion setting to 0.
~The Vanguard Team
Vanguard Build 01632 Patch Notes 1/2/2007
GAMEPLAY
- Guilds can now be created using a guild charter. To use the charter, you must be the leader of a full group of six. For now, the guild charters can be purchased from the general goods vendors for 50s.
- Guild Registrars are now available in all major cities.
- Fellowships are now available. You may join a fellowship to evenly split adventuring experience gains with other players, even while offline. Fellowships have a maximum size of 6 members. If you leave a fellowship, you may not join another until 4 hours (online) have passed. Experience earned while offline is given to a character at their next login. Fellowship members may specify notes, and fellowship leaders may specify a MOTD. Leaders may also name the fellowship, but once set, the name cannot be changed.
- The starting location for Qaliathari and Mordebi has been shifted several meters south.
- You can now eat food while resting
- Made adjustments to NPC healers. More tweaks still to come however.
- If you die while in feign death you will no longer stand up before releasing.
- Added item durability. Items can take damage on successful ability cast, successful crafting action execution, successful harvesting attack, and parley completion. When an item´s health is at 0%, all mods from that item are ineffectual. Items can be repaired for a nominal fee by certain NPCs.
- Hitting auto-attack while casting a spell will no longer cancel your spell. You will begin auto-attacking after your spell is complete.
- Global recovery will now terminate immediately after canceling a spell cast.
- Characters under illusion effects that are humanoid illusions are no longer unable to mount (Fixes psionicist illusions and necro shape changes)
- Abilities like "Primal Fury" can no longer be canceled via the maintained portion of the effect. It was fun while it lasted. /wink
- Simulacrum and druid pets that appear at the target will no longer appear inside the target
- You can no longer cast buffs on PCs that are significantly lower level than the ability.
- If you are mounted when you logout, your mount will no longer be displayed when you select that character at character select.
- Wield and wear preference now transfer correctly between regions.
- Critical hit messages are now synchronized with combat events and appear after your hit message.
- NPC ally assisting is now synchronized with combat events
- Some abilities, such as summoning mounts, and changing your form (illusions) now require you to have some empty space around you when you cast them. If you´re too close to a wall, you´ll be unable to cast them, and get a need more space error message.
- Buff durations are now more accurate. (The invulnerability buff should now display at 2 minutes when you login, instead of 1 minute.)
- New generated auto-attack text. When dual wielding this text will use the format #Total(#Primary+#Secondary).
- Negative values should no longer pop up in ability text output in places that don´t make sense.
- Proc effects will no only fire after a harmful ability.
- Due to player requests assist minions will no longer assist automatically. You most use the /minion attack command for them to attack anything. Quest NPCs and other pets in assist mode will still assist you as normal.
- Auto-assist code for pets has been updated so that harmful abilities with a beneficial portion modifying life (like regeneration on Entomb) will no longer trigger automatic assisting.
- You no longer need to score a critical hit before you will properly see chat text.
- Guardian pets no longer have a require range between them and their master
- Players no longer receive a bonus to damage for being more than 2 levels above the NPC
- Energy costs is no longer being applied to abilities that should not have one.
- Fix for intercepts and rescues causing you to target your groupmates offensively and then mercilessly kill them if you weren´t paying attention
ADVENTURING
- All Classes - You should now be able to use Recall while invulnerable if you so choose.
- Blood Mage - Fixed crash bug with all Symbiotes.
- Dread Knight - Your revamp is live. Please go to a trainer and retrain your abilities. You should have been reimbursed cash for your lost abilities.
- Dread Knight - Word of Dooms should now deal the correct amount of damage
- Dread Knight - The damage on Torture has been increased
- Dread Knight - A taunt has been added to Torture.
- Dread Knight - Increased the range of Torture to 25m for all upgrades
- Dread Knight - Scourge now has a taunt component
- Dread Knight - Ravaging Darkness now actually drains endurance. The first upgrade drains 20 END every 2 seconds for 5 ticks, it scales up to the last version which drains 50 END every 2 seconds.
- Dread Knight - Ravaging Darkness now has a refresh time of 40 seconds, up from no refresh time.
- Dread Knight - Removed refresh from Phantasmal Blade
- Dread Knight - Enthralling Nexus now costs 33 END, down from 202 END
- Dread Knight - Provoke now has an 8 sec refresh time - again
- Dread Knight - Dreadful Countenance should now increase at a faster rate.
- Dread Knight - Dreadful Countenance no longer decreases over time
- Druid - Refresh time on Nature´s Wrath is now 5 minutes
- Necromancer - Fix for necro abomination pets not being the correct level at login time
- Necromancer - Abomination and minion damage is now much stronger
- Necromancer - Bugs have been worked out with your forms not being compatible with minion summoning
- Necromancer - Moved Corruption to level 34. Lowered the negative portion of the ability.
- Necromancer - Lowered Ritual of the Guardian to 22
- Necromancer - Lowered Ritual of the Slayer to 26
- Necromancer - Added Power of the Grave at level 1. This is a def targeted buff that increases con and int moderately.
- Necromancer - Shadow Feast should now be doing the correct amount of damage
- Necromancer - Your claws and fists (grafts) should no longer be healing their targets
- Necromancer - Reduced the amount of life taken by Transmogrify. It will now be referred to as Transmogrify Lite, little girl strength.
- Necromancer - Changed Transmogrify II. It is now called Bloodfeast and it will rapidly exchange life for energy. It is also known as Transmogrify Classic, hairy-chested man strength.
- Necromancer - Torment now lasts for 32 seconds
- Necromancer - Specter´s Touch is not gigantic, as it was supposed to be.
- Necromancer - Adjusted the strength of Blood Rite.
- Necromancer - Death Incarnate now has a 5 minute refresh
- Necromancer - Devour Curse now only removes curse tokens.
- Necromancer - Drain Life is now available at level 8
- Necromancer - Devouring Shadows is now available at 14
- Necromancer - Your undead forms once again convey to you a bonus to spell damage, depending on form.
- Necromancer - Refresh time on Sealed Fate is now 5 minutes
- Necromancer - Refresh time on Shadow Feast is now 5 minutes
- Ranger - Intercept now has an END cost of 20
- Ranger - Parry now has an END cost of 10.
- Rogue - Pickpocket will now only grant skill ups when it is successful.
- Sorcerer - Moved Weaknesses from Frostbite to Freeze.
- Sorcerer - Refresh time on Cold Wave is now 5 minutes
- Sorcerer - Fixed display numbers on all spells with Feedback. They should now display proper numbers instead of 0.
- Sorcerer - Fixed Chaos Volley feedback damage. Again. Should be more in line this time... until we change it again.
- Shaman - The Breath of Immolation icon should no longer outlast the DoT.
- Shaman - Aura of the Phoenix should no longer last after your pet is dismissed/dies
- Shaman - Shroud of the Hunter should now function with all versions of Skin of Rakurr
- Shaman - Rakurr´s Grace should now be an instant cast.
- Shaman - Spirit Walk should no longer be "maintained"
- Shaman - Tuurgin´s Bite now correctly reduces the effectiveness of heals by 50%. It no longer turns all heals into direct damage.
- Shaman - Deafening Roar now lasts for 2 successful attacks
- Shaman - The Tuurgin Pet ability "Frenzy" has been renamed "Frenzied Strikes"
CRAFTING
- The quest "The Captain´s Old Sword" should now give you the old sword when you accept it.
- The quest to find Layel Winroa now comes with a helpful waypoint, and the text has been altered to specifically indicate Tawar Galan as her location.
- Lorran will now train individuals properly on the Kojani style artificer quest.
- Milakesh, an artificer, now gives the artificer Kojani style quest instead of Waltay the blacksmith.
- Number of utilities needed per recipe have been reduced and descriptions have been updated
- Complications have been revamped and fixed
- Remedy Action families have been revamped
- Station skill complication curve functionality has been implemented as it was intended
- Complications will now display the total turns they last
- Minimized quantity of different utility action families per trade.
- Updated utility action families to now use one type of utility instead of two.
- Updated tool action families to now use two types of tools instead of three.
- Kojani Amateur Quest recipes should now produce Kojani amateur items.
- Required tool amounts on recipes have been reduced and descriptions have been altered to reflect these changes
- Rigging Tools and Repair tools are two new tools used for certain remedy actions
- Utility, Station, Tool descriptions should now display skill and attribute used
- Single items work orders will now only give cash
- Standard work orders now have a note in them indicating how rewarding they can be
- Cash rewards for all work orders should be set up correctly
- Deconstruction recipes have been split up to support different specializations.
- You can now choose to deconstruct and item into dusts or resources in the deconstruction recipe
- Many Tier Quest recipes have had their difficulty decreased due to inconsistency.
- Erkane in Hathor Zhi will stand still for longer amounts of time while she walks around the workshop.
- More crafting quests have been added to Bordinar´s Cleft.
- The ability to choose a specialization is in place.
- A bug that would cause you to get destroyed material and nothing else with certain Apprentice Tier Quest recipes has been fixed.
- Crafted Saddlebags should no longer be soulbound (sorry about that)
- Tool belt swapping should now cost only 5 Ap instead of 25
- Kef Jortul is now in the Martok crafting area.
- Many crafting tables have been removed from Lomshir due to technical issues.
- Vendors should now take crafting gear
- Dust adding actions will all be available when you get the recipe
DIPLOMACY
- All races are now available for newbie Diplomacy except: High Elf, Thestran Human, Orc, Goblin, and Vulmane. Enjoy!
- Varanjar beginning diplomacy is in. Enjoy setting the leadership of the city right while getting a taste of the New Targonor diplomacy factions game.
- There is now a starting dialog status penalty when starting a conversation that is significantly higher skill than the player´s skill. The penalty is one dialog status point for every 10 levels of difficulty difference.
WORLD POPULATION
- Dahknarg: Several Gnoll camps have been moved north of Spirit´s Rest. The quest line has been adjusted slightly to account for this.
- Hathor Zhi quest rewards have been overhauled; thus it begins. Items that are no longer available via those quests will eventually be removed from circulation (consider this a notice)
- Hathor Zhi, Aekor Zhi, Rockspine Lair and n15n10 overland items have been overhauled; items that are no longer available will eventually be removed from circulation (consider this a notice)
- More items have been added to many of the named NPCs in n15n10 and Rockspine Lair...happy hunting.
- Low level World Loot Tables have been overhauled; certain rarities will no longer drop at those lower levels.
- Items in the The Ruins of Vol Tuniel, The Lair of the Drake Riders and other Marsh of Peril areas have had their statistics adjusted for those lucky enough to have barshed NPCs there already.
- Coin drops from NPCs should increase as the NPC´s dot value increases.
- Tweaks to Shimmerleaf Forest area, removed a few extra roaming npcs, modified class on the wandering constructs.
- Tweaks to Redcap Storehouse area, removed an extra NPC from the Mill.
- Quest rewards have been overhauled for Qur´xa and Lomshir; many items were changed and some were removed from the reward tables.
- Lomshir, Lomshir Plains and the Hag´s Coastline have had an itemization pass; new items have been added, some old items have been removed and many have had their stats altered, generally for the better
- Chrysol Mines: The point value for encounters before entrance to the actual mine section have been lowered in difficulty.
- Additional population has been added to Tauthien Delta in Qalia.
- Overland has been thickened in a few locations
- Several NPC types have been added underwater, I don´t suggest running into them alone
- Additional small group target content has been added
- Tweaked the Cyclopes to be three dots instead of two dots - also repathed them to make more sense.
- Marsh of Peril class specific armor now requires more faction to complete.
- Rewards/loot in the Haekemish Excavation have been overhauled across the board. Happy hunting.
- Fixed some Shrine effects in Jalen´s Crossing.
- Lowered the quest level requirements on the majority of quests in Jalen´s Crossing
- Changes have been made to the ancient tomes in Marsh of Peril:
- There is now a slight increase in the number of spawns.
- You can no longer loot tomes while stealthed.
- Tomes are now easier to notice and it should be more obvious when a book has yet to be looted.
- Weapons Vendors in Tursh (and several other areas) should now sell parrying daggers as intended
- Increased density of sparse overland population in Qa Riverbank
- A number of Manticores have been seen in the skies above the Qa Riverbank, beware
- Additional small group camps have been added to Qa Riverbank
- Added Beginner and Normal horse vendors to Gwarn´s Boundary on Martok.
- Re-added standard overland NPCs to Western Khal
- Re-added standard overland NPCs to South Eastern Khal across the river - watch out its higher level, newbies crossing the river will be summarily slaughtered
- Fixed many NPCs standing on Tables and other objects in Khal after recent art changes (Please report any you find in inappropriate locations)
- Fixed Lizardmen walking on top of turtles looking as though they are trying to ride them in Ksaravi Gulch area
- Tyris Fan now sells weapons as advertised
- Fixed Garato Tongue sale values
GUI
- Icon updates on many cash loot items
- Bugs fixed where you couldn´t right-click on groupmates and promote/boot them from the group UI if you had previously been in a different group
- Added /openall command to open all primary containers. By default this action is also bound to Shift+B.
- Bugfix for group member direction/orientation UI sometimes getting corrupt across chunk lines.
- Fixed a bug causing the ´Last modified´ field to cut off in the guild window.
- Fixed a bug preventing you from directly destroying equipped items.
- The Assembly Recipe window has been improved. Clicking the "Assemble" button will now automatically choose the appropriate items (if available) and begin assembly.
- Assembly recipes now show the created item, complete with item examine tooltip!
- Fix for abilities dragged to your bar from the General tab not saving correctly.
- Right-click menus should no longer be able to open off screen.
- Added a basic UI for managing Fellowships.
- Made trade item examine work for the tradee.
- Fixed a bug where trade examine would stop working after you had already examined an item once.
- You will now only see assembly categories for which you actually have recipes available.
CODING
- Fixed a bug with /trade not working automatically with your defensive target.
- Fixed a bug causing the server list to reset the selected item to the first when it is updated.
- The chat channel button now pops up a channel menu.
- Fixed a bug with the sun not always getting moved correctly when camping and returning to character select. In Vanguard, the sun really does revolve around you. All other talk is heresy
- Fixed extremely short leashes on a huge number of NPCs
- Fixed one of the bugs causing the theme to sometimes not start when returning to character select.
- Fixed a bug that allowed you to get the character create UI stuck open while in-game.
- You can now enable and disable audio from the settings window instead of requiring an .ini file change.
- /showfactions will show the factions that you have modified your standing with based on your actions in the world
- Atmospheric distortion is now available regardless of HDR setting.
- Changed the Atmospheric Distortion setting to be more in line with the way the setting reads. Users may need to change their setting for this to get it back to ´normal´.
- Items in assembly recipe requirements are now updated when items are added or removed from your inventory.
- Fix for CounterReaction hotkey.
~The Vanguard Team
If you would like to view previous patch notes, please visit our Beta News Forum.
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