Interview mit Marius EngeVeröffentlicht von: Gryphus am 10. 2005 um 14:41 UhrQuelle: http://vsoh.molgam.net |
Die Jungs von Vanguardlayers haben ein Interview mit Marius nge publiziert. Der neue Senior ame Designer hat unter anderem schon an Titeln wie narchy Online You accomplished a lot at Funcom and had a well-rounded career working on narchy Online for so many years in different positions. Do you feel your experience with customers as a Lead-M & CS manager helped you as a designer in better understanding what players liked and disliked about O and what could be done better? Marius: bsolutely, and not just with O -- but with any online game. I think really seeing the problems and frustrations the players meet every day up front has made me a more empathetic designer, and more aware of those issues when I design or implement something. In most cases having some experience from either CS or Q is very useful for aspiring designers in my opinion. One other thing that's also important to note is that as the rest of the Sigil team, I am also a player. I love playing games. MMOs in particular. My intentions coming onboard here at Sigil are to contribute to making Vanguard TH game I want to play, and from what I have seen, I share the same philosophy and vision as the rest of the design group here, which gives me a really good feeling about Vanguard. Vanguard layers: What MMOs have you experienced as a player and what do you like most design-wise about your favorites? Marius: I've played just about all the MMOs that are out on the market, at least in the western market. Obviously I haven't played all as extensively as I have played, for example, original verQuest, which I have to deem my all time favorite (I'm not only saying that since Brad is my boss ). When verQuest launched I was completely enthralled in the world they had created. O is also one of my absolute favorites, and there is so much good stuff still in that game. Regarding what I like most about my favorites I can use Q and O as my examples. In verQuest I loved the immersion the world had on me. The stories that were told, and the fact that travel mattered and you always had risks was very important to me. I can still remember running trough Kitichor Forest at night delivering Lightstones to the gypsy camp in Karanas and being scared to death for running into an undead that would wipe the floor with me. I am absolutely an explorer type of player and that's something that also makes Vanguard such an exciting project for me, as it shares many of the key values original verQuest had. With O I've always enjoyed the fresh perspective we were able to take on things. Making a sci-fi game you can take certain liberties that you can't in a fantasy game. O had original solutions to many things, and O could be super hardcore. You could sit for hours calculating how much extra strength you would get by switching and stepping implant sets for example. The social aspect of O, in regards to the many nightclubs that existed in the game was also something I found interesting and enjoyable. O was very much about numbers and socializing for me. |
Gedruckt: 27.12.2024 - 14:53:22 |